Made with NetObjects Fusion
Micole's Khromat Kontinuum

Skills:

OS Platforms:

Amiga OS version 5
Macintosh: Systems 5 through 7.5.3
MS-DOS 3.3, 4.2, 5.0, 6.22, etc.
Newton OS for Series 2000
Windows 3.0, 3.1, 3.11
Windows for Workgroups 3.11
WindowsNT 3.51, 4.0
Windows 95, Windows CE 2.
0

Miscellaneous Knowledge Skills:

Non-Graphical Software:

Lotus 1-2-3, Symphony (PC: 1.1, 2.1)
Microsoft Access (Windows: 2.0, 7.0)
Microsoft Excel (Windows: 5.0, 7.0)
Microsoft Exchange (Windows: 3.0-4.0)
Microsoft Outlook (Windows: 97)
Microsoft Powerpoint (Windows: 2.0)
Microsoft Publisher (Windows: 1.0 to 4.0)
Microsoft Schedule+ (Windows: 95)
Microsoft Word (PC, Mac, Windows: 2.0 to 7.0)
Quattro Pro (PC, Windows: 4.0, 5.0)
Quicken (PC, Windows: 3.0 to 6.0)
Word Perfect (PC, Windows: 4.2 to 6.0)
WordStar (PC: 3.0 to 5.5)

 Graphical Software:

Aldus/Adobe Pagemaker (PC: 3.0 to 6.5)
Aldus/Adobe Persuasion (PC, Mac: 2.1 3.0)
Aldus/Adobe Photo Styler (Windows: 2.0 SE)
Adobe PhotoShop (Windows, Mac: 3.5, 4.01)
Deluxe Paint II (PC) and IV (Amiga)
Fractal Design Painter (Windows: 3.0, 4.0)
Fractal Design Poser (Windows)
Fractal Design Sketcher (Windows)
Virtus Walkthrough Pro (Windows: 2.0)

Netscape Navigator (PC, Mac: 2.0, 3.02)
Netscape Communicator
Technical Knowledge of PC Hardware
Maintanance Knowledge of PC Hardware
Trainer for Applications
Testing: Ad Hoc, User-End, QA.

Picture

Job History:

3/99 to current
   Pearson Education
   31 Lake Street
   Upper Saddle River, NJ 07458

Supervisor: Giselle Redondo
Job title: QA Specialist/ QA Lab Admin

New Media Testing of both companion websites and accompaning physical media for Higher Education textbooks. Primary job duties included various levels of  ad hoc, user end testing for both physical media and web-based media; regression testing of all non-print media, reporting anomalies and issues, and CD Mastering Production copies of approved software.

Secondary job was to create a functional testing lab, allowing for a clean environment of multiple OS platforms and the ability to easily upload prerequisite applications for testing the New Media Product on. The environment built was based on NT 4.0 Server, using one 10/100 switch, a few hubs  to deciminate network connectivity across all boxes; testing stations with multiple boxes and KVM switches, each box having the ability to load multiple clean OS platforms using drive imaging software and the ability to load images of installed software via various utilities. Both Mac and PC systems were used, along with one Sun box running Solaris 5 and one Linux box running Redhat Linux 6.2. Two `test servers', one running Windows2000 Server and the other running Novell Netware 5.1 allowed testing of client-server applications.


9/98 to 12/98
   Dun & Bradstreet
   3 Sylvan Way
   Parsippany, NJ 07054

Supervisor: Heather Frederickson
Job title: Quality Assurance Specialist

Contract Job as a Quality Assurance tester for flagship product.  Worked in AIMStep to produce testcases, run procedures, document results, and record anomalies.


1/98 to 7/98
   Merrill Lynch
   3 Independence Way
   South Brunswick, NJ

Supervisor: Andy Ferguson
Job title: Regression Tester

Contract job as lead tester of new testing group within the AOST department. Job duties include regression testing applications being converted from legacy systems to both a client-server environment and a web environment, assistance in training entry-level testers, promoting and demoting bugs, and daily status reports.


11/97 to 12/97
   Productivity Point Int'l
   120 Wood Avenue, suite 401
   Iselin, NJ 08830
Supervisor: Mary Ann Daneke
Job title: Executive Trainer

Contract job to train and assist in applications training to pharmaceutical corporations. Duties included travel to onsite locations, presentations and overviews of the processes, handling questions and onsite technical support as part of the conversion process from Macintosh systems to a Windows 95 platform and from cc:Mail to a Netscape Communicator system.


8/97 to 9/97
   KPMG Peat Marwick
   3 Chestnut Ridge Road
   Montvale, NJ 07645

Supervisor: Barbara Rabinowitz
Job title: QA Tester

Contract job to test internal software auditing packages, utilizing Netscape and the corporate Intranet to connect to an SQL server. Duties included running tests from matrices, bug reports and ad hoc testing. Testing platforms were Windows 95 and Macintosh using Netscape Navigator 3.02.


1/97 to 8/97
   Toys R Us Inc.
   51 Walsh Drive.
   Parsippany, NJ 07054
Supervisor: John Lopez
Job title: Qualifying Technologist

Contract job to test retail software and hardware for compatability with internally-customized OS. Toys R Us is in the process of consolidating all networks and subsystems into a cohesive structure, and part of that includes a Qualified list of hardware and software that will handle the complicated network structure. Job also included troubleshooting internal clients at application-level problems and building client-level hardware systems for use on the Toys networks. Primary platforms to test on was Win95 and Windows 3.11.


6/96 to 9/96
   Apple Computer Inc.
   5 Infinite Loop Drivc
   Cupertino, CA 95014
Supervisor: Rob Hafer
Job title: Quality Assurance;
Applications Compatibility Tester

Contract job to test known 3rd party applications on a new Operating System release for the Newton platform. Also tested OS patches for current revision and Newton Internet Enabler package. Specialized in communications and Internet compatibility.


3/96 to 5/96
   Fujitsu Personal Systems Inc.
   5200 Patrick Henry Drive
   Santa Clara, CA  95054

Supervisor: Asushi Ashikaga
Job title: Quality Assurance Tester

Contract job to test known software packages on new laptop systems.  Also did preliminary testing for Microsoft lab approval for the same platform.  Job included systems testing and applications testing on Windows 3.11 and Windows95, hardware compatibility testing and integration testing.


2/96 to 3/96
   Transcape
   215 2nd Street 3rd Floor
   San Francisco, CA 94105
Supervisor: Kevin Martin
Job title: Quality Assurance

Contract job to test an integrated exercise system for the Health Club industry.  Job included rigorous testing of the system's engine and custom applications software as well as the firmware integration of the company's touch-sensitive hardware with known training equipment.  Also did hardware technician and engineering to prepare demonstration units. 

The main engine allowed a user several options while exercising: a simple exercise program, watching TV, listening to an audio CD of user's choice, or play the custom CD `Trek' applications provided by the company.  Custom applications gave the user a `virtual trek' through several environments, the exercise difficulty changing with the visual change of terrain, allowing the user to simulate an outdoor environment.  All four of the engine's main features required testing as well as the individual `trek' programs.


10/95 to 1/96
 
Kidsoft Select
  10275 N. DeAnza Blvd.
  Cupertino, CA 95014
Supervisor: Drew Pritsker
Job title: Software Quality Assurance

Contract job that included configurations testing and beta testing of software products: specifically, edutainment titles for children 3-12; CDROM burn-cycle testing, bug detection, software evaluation, and techical problem solving.  Predominantly dealt with hybrid PC/Mac CD-ROMS (ISO 9660) and testing on different hardware configurations for Windows, Windows95, and Macintosh lines.


3/93 to 10/95
  The Dreamers Guild
  9810 Owensmouth #1
  Chatsworth, CA 91311

Supervisor: Allison Hershey
Job title: Pixel-Animal Handler (Artist/Animator).

Computer illustration and 2D animation for software games. Game credits: major work in animation and stories for Inherit The Earth (New World; 1994, CD/ROM for Mac and PC); and  FaeryTale Adventure II: Halls of the Dead (Trimark;to be released); minor animation work on I Have No Mouth But I Must Scream (Cyberdreams; 1995 CD/ROM) and trained the animators as well as some minor animation work on Dinotopia (Turner Entertainment; 1996 CD/ROM)

My job title was indicative of the environment for this game development house: I was more than an animator or artist.  I worked closely with the chief engineer of R&D to perfect in-house tools, specifically those related to the artists and how to interface the art with code.  Such tools included the creation of a ``graphic class library" system to maximize the game's art complexity without enormous memory costs or artists' time; a multi-tooled program to help define the both the palettes for each object of a sprite's `library' as well as defining actions for each sprite, thus streamlining the scripting process; and a modular isometric-tile drawing package.  I assisted the Chief Art Director in teaching painting techniques and the use of these proprietary tools to other artists who needed them on different projects. Non-animator tasks I performed included writing up game proposals, story design, character design-sketches, creating a company lapel-pin and assisting in creating company shirts, and coordinating the parking rotation.

On Inherit The Earth, I handled major portions of key character design, character animation, character close-up graphics, story, and Reality Check.  I worked closely with the Art Director and the chief programmer of the project to ensure that there was consistancy in the design and rendering as well as continuity of the story.

On Faery Tale Adventure II, I assisted the Art Director work with the process of using a 3D rendered mannikin to build the animation sequences with the necessary alignment to the isometric background, convert the mannikin into the correct 2D format with a special limited palette, test and build the underlying 3D animation sequences to the specifications of the Project Director so other animators can paint the 2D sprites efficiently, coordinate the looks of the sprites, key character design for minor sprites added late to the process, and did clean-up or correction of other animators' sprites while concurrently doing animation and sprite palette-definition.  I was one of the three full-time animators for the project and rendered major portions of character animation, story, color mapping and Reality Check.

As Dinotopia utilized the same graphic engine as Faery Tale, I trained the character animators of this project in how to use the in-house utilities and specifications for the engine.  I also worked on converting special dinosaur mannikins into the correct 2D format for the animators to use.

Oooh, a rainbow!

Education:

6/86 to 7/90  GOLDEN WEST COLLEGE Huntington Beach, CA

3/84 to 6/86  ORANGE COAST COLLEGE  Costa Mesa, CA

9/81 to 6/85  FOUNTAIN VALLEY HIGH SCHOOL  Fountain Valley, CA

Miscellanous:

Status: Divorced. U.S. Citizen

Hobbies:
« Desktop Publishing and Webpage Design
« Art Illustration, Computer graphics and animation
« Science Fiction and Fantasy
« Renaissance Faire, 16th Century Cooking, and Medieval Crafts
« Costume Design and Manufacture

References and Salary History available upon request.

No, it's not Gay Pride. It's Khromat Pride!

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Last Updated: 02/07/01